In my previous post, CodeMash 2013 Part I, I covered the "precompilers" (that's CodeMash-ese for "tutorial" or "workshop") that I attended. The last two days of CodeMash, Thursday and Friday, are devoted to technical talks and presentations (although there's a lot more going on than just technical talks like open spaces, KidzMash (for the younger geeks), the bacon bar, etc.).
Continuing with my plan from the first two days I decided to mostly focus on
- Mobile web development/PhoneGap
- Javascript MVC Frameworks/Single page applications
Thursday 9:45 AM: Performance, Productivity. Pick Two with Dart
Seth Ladd gave a talk on Dart. It's an ambitious project to create a new way of building web applications. At the heart of it is Dart, a optionally statically typed language that is reminiscent of Java and that can compile down to JavaScript.
My overall impression is that Dart is a lot to chew off. Seth showed what the JavaScript code looks like that Dart can compile to. I found it rather bizarre looking, not at all like the nice output you get with CoffeeScript. One question I had going in is if you can call third party JavaScript libraries. You can but you have to use some sort of bridge to do so (which he didn't have time to show). With CoffeeScript, it's trivial to call third party libraries.
So it's interesting and the tooling is pretty cool, it just feels like you'd end up cutting yourself off from a big chunk of the web community going with Dart.
Thursday 11:00 AM: Machine Learning - Understanding the Past
This was a fantastic talk by Seth Juarez on using machine learning techniques to help make sense of your data. He went over unsupervised learning methods like K-means clustering and principal component analysis. He's put his slides up here in case you're interested.
Thursday 1:45 PM: HTML 5 and the Great Mobile Debate
This was a great talk about the current state of developing cross platform mobile applications and whether it makes sense to develop those apps using HTML 5. Andy Glover gave this talk; he wrote up a blog post covering his main points.
In summary, Andy suggests not using HTML 5 and if you want to target multiple mobile platforms with a single codebase, he suggests you look at one of the cross platform frameworks such as Appcelerator, Xamarin, Corona or Unity. The main points of his argument are
- mobile browsers are even more fragmented than native APIs. Here he pointed out how even the most advanced mobile browsers don't support all of HTML 5 (he used conformance testing tools like rng.io and fmbip.com). I'm not sure I agree on this point; there's an awful lot in HTML 5 and a browser doesn't need to support all of it to be perfectly fine to target with a mobile web app. But he does have a point that simply making a mobile web app doesn't mean you don't have to deal with fragmentation issues.
- HTML rules on the desktop because it's easier to distribute an app as a web application than as a native blob of bits. The web's strength on the desktop doesn't matter on mobile because on mobile the software distribution problem is a solved problem.
- Consumer apps with a great user experience (examples he used were Flipboard and Angry Birds) have set the bar really high for the UI quality of a mobile app.
The talk was very thought provoking, although I think HTML 5 and PhoneGap are perfectly fine for an app in the enterprise or B2B space. I don't think I would use HTML 5 to make a game or a consumer app (well, maybe as a kind of prototype of a consumer app), but I do think it has a place in the enterprise.
Thursday 3:35 PM: Lessons from Two Years of Backbone.js
Chris Nelson presented on lessons learned using Backbone.js. This was a packed talk that I was unfortunately late to so I didn't take the greatest notes. I also can't find his slides online. Wish I could find them because he had some interesting material on stuff like how to do composite views in Backbone.js. Lesson learned: show up early to get a good seat :)
Thursday 4:50 PM: Client/Server Apps with HTML5, Play, CoffeeScript, and More
James Ward gave a whirlwind tour of a very modern web application development stack using Play, CoffeeScript, Bootstrap and more. He tore through the slides but 1 hour just wasn't enough time to complete the whole thing.
Friday 10:45 AM: The Native/Mobile Web: Beyond the Basics with PhoneGap
JC Grubbs gave a talk on some of the real world concerns with building a PhoneGap app, like how to deal with performance issues or how to create a build process to target multiple mobile platforms. His slides are here.
My notes:
- Structuring a project
- src - source code
- www - js and css get concatenated to this directory
- ios
- www -> ../www/ - symlink in the www folder to the respective container app
- android
- www symlinked likewise
- Typical stack
- Zepto/JQuery
- backbone/underscore
- template rendering performance
- moment.js / gui tools / data libs / JQuery Mobile
- jasmine / rake-pipeline / sass / ejs
- GUI Toolkits
- JQuery Mobile
- iUI
- Sencha Touch
- Ratchet
- this is actually a prototyping toolkit but JC pulled out the UI stuff from it to create mobile web UIs
- Media queries
- Icon Fonts
- scales automatically
- icomoon - Chrome app for browsing icon fonts
- Flex box / fluid layout
- scrolling
webkit-overflow-scroll: touch
- avoid scrolling libraries
- iOS Bounce
- you can turn this off with a PhoneGap setting
- Local vs Remote data
- use Backbone sync plugins that handle saving dirty records and flush when online
- Debugging
- test in browser - there are PhoneGap shims
- iOS remote debugger
- debug.phonegap.com - weinre
- JSlint
- Testing
- Jasmine / QUnit
- Capybara / Cucumber
- Performance
- Tap vs click
- use touch events
- JS vs CSS animations
- use CSS animations
- clean the DOM
- Page everything - no infinite scroll
- Web workers (iOS 5.1+)
- Plugins
- can use them to get native performance
- Tap vs click
- Deployment
- TestFlightApp
- PhoneGap Build
- Backbone/JQuery Mobile
- use JQuery Mobile for styling/UI, but disable ajax based navigation
- backbone router is flaky on iOS
Friday 1:45 PM: Building Rich User Experiences Without JavaScript Spaghetti
This was a talk on using some design patterns to make more maintainable JavaScript code. The speaker Jared Faris and if you're interested, I believe the same talk is available to view online at InfoQ. Here are my notes from the talk:
- Decouple code that has multiple concerns
- Write small, discrete bits of code
- Think of UI components as separate JS objects
- put DOM stuff in separate layer
- Mediator pattern
- Observer pattern
- Pub/sub - Postal.js (Event routing)
- Chrome has a de-minifier
- EJS templates
- JQuery doTimeout plugin - a better setTimeout
- Signature Pad - capture a signature in a HTML5 canvas
- SimpleDialog2 - better modal dialog for JQuery Mobile
Friday 3:35 PM: AngularJS: The HTML of the Future
This was a very interesting talk for me because I really hadn't seen any AngularJS before. John Lindquist demonstrated how to create your own directives which basically is a way to create your own HTML elements.
What else?
Well there's the waterpark, right? You can't go to CodeMash and not spend some time in the waterpark. The family and I had a good time there on Thursday night.
Also, there's KidzMash, a parallel conference with cool computer programming activities for kids. I took my youngest daughter (7 years old) to one session where she learned how to "program" me by creating a list of simple instructions (step, left, right) that I would then follow on a grid that had been taped into the floor. My oldest daughter (10 years old) has been programming in Scratch, Python and a little Lua and JavaScript recently, so I took her to a talk on using a Windows Kinect device to create programs that respond to gestures. That was a lot of fun too (now she wants a Kinect!).
All in all, it was a great conference. I learned a lot, and I expect I'll be digging deeper into some of things I was exposed to over the next couple of months. I hope I get to go back to it next year.
No comments:
Post a Comment